The Atlas 45's iron sights are open, and the weapon has low recoil, making it accurate at medium range. The semi-automatic fire mode can be a let down in close-quarters since the MP443 Grach can fire faster than the Atlas 45. This firecap is hard to reach for a player, meaning the player doesn't need to worry about limiting their trigger finger too often. The Atlas 45 is a semi-automatic weapon with a 800 RPM firecap. The Atlas 45 has low penetration power, limiting the Atlas 45's penetrating abilities to the thinnest of surfaces. However, the forty percent extra damage per shot inside 20.3 meters or less can aid in reducing the shots to kill against damaged enemies, as well as causing more flinch per shot. In terms of shot to kill against players with 100 health, this will only change the Atlas 45's shot to kill ratio at long ranges, where the four shot kill outside of 20.3 meters will become a three shot kill, and a one headshot kill at any range in Hardcore game types. The Atlas 45 will deal forty percent extra damage per shot if a bullet hits the head. Its two shot kill range is second only to the 1911. The Atlas 45 is a two-shot kill up to 6.3 meters, three-shot kill up to 20.3 meters and a four-shot kill at any further range. The Atlas 45 sports good damage for a weapon of its class. In "Captured" and " Terminus", all Atlas 45s have Extended Mags. In " Manhunt", Mitchell's and Ilona's Atlas 45s are customized with a red dot sight and suppressor. The Atlas 45 dropped by enemy Atlas Juggernauts (drawn upon running out of ammo for their primary weapon) has the appearance of the A1 supply drop variant (except in " Captured", where they use standard Atlas 45s instead, though these ones have Extended Mags). It appears throughout the campaign, being the main secondary weapon of the Atlas Corporation, as well as being used by the Sentinel Task Force and the USMC, and in rare occasions by the KVA and by Nigerian Armed Forces member Ajani.
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